AI Insights · Timothy · October 2021
Top 5 Boat Games on Android in Austria Q3 2021
Discover the performance trends of the top 5 boat games on Android in Austria during Q3 2021, including weekly downloads, revenue, and active user metrics.
The third quarter of 2021 saw some interesting trends in the performance of top boat games on the Android platform in Austria. Here, we break down the data from Sensor Tower to give you an insightful look at how these games fared.
Port City: Ship Tycoon, released by Pixel Federation Games in August 2021, exhibited a steady climb in both weekly downloads and revenue. Weekly revenue began modestly at $12 in early August and peaked at $448 in mid-September. Downloads followed a similar upward trend, starting at 249 and reaching 600 by early September. Active users increased consistently from 155 to 832 during the same period.
Flippy Race from Ketchapp, released in November 2018, showed fluctuating performance in downloads and active users. Downloads peaked at 251 in the first week of August before stabilizing around 100-200 in subsequent weeks. Active users saw a high of 1133 in early August, but gradually declined to 747 by the end of September.
Submarine Jump! by Kwalee Ltd, released in November 2019, had a notable increase in downloads at the start of August, hitting 324 by the end of the month. However, the game experienced a sharp decline in downloads and active users in September, with downloads dropping to just 3 and active users to 55 by the end of the quarter.
Sea Port: Cargo Boat Tycoon, another title from Pixel Federation Games, released in February 2018, maintained a consistent performance. Weekly revenue started at $715 in early August and then showed some fluctuations, settling at $358 by the end of September. Downloads remained relatively stable, peaking at 102 in early August and maintaining around 60-100 in subsequent weeks. Active users hovered around 200-250 throughout the quarter.
Battle Warship: Naval Empire from Special Gamez, released in February 2017, demonstrated significant revenue spikes. The game saw a peak revenue of $6421 in early August, with another notable peak of $5978 at the end of the month. Downloads fluctuated, with a peak of 114 at the end of September. Active users showed a gradual increase, starting at 45 in late June and reaching 69 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.